The object of the following chapters is to give clear and unmistakable instruction on the lines and markings of the hands, both from the student's standpoint and from that of the general reader. This is not usually the course adopted in books p... Read more of The Line Of Head Or The Indications Of The Mentality at Palm Readings.orgInformational Site Network Informational
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The Dealer








Take up three trumps.
right and ace.
right and king
right and queen.
right and another, and one suit.
right, another, and outside ace.
left, ace, and outside ace.
left, another, outside ace; and king, queen of the third suit.
ace, king, and one suit headed by ace; dependent upon score.
two trumps and two aces.

With the score at four-all or four-love in his favor, the dealer may
play a lighter hand than any mentioned above, especially if it is his
best.

Scores of three-all and four to two in dealer's favor require more than
ordinary caution.

With score four to three in dealer's favor he may play a shade lighter
than ordinary.

If it comes round to the dealer to make a trump, it is permissible to
make it with somewhat less strength than would be required in the other
three hands.

It is usually better with a fair hand to try for a point rather than to
turn down for a euchre. If, however, the dealer is better at next, and
holds both bowers of the cross-suit, it is good euchre to pass.

If the dealer adopts the turn-up without assistance and has right and
another, and takes the first trick with his small trump, he should not
lead the right unless he can follow with an ace.

Always be careful how you play your small cards, and never play false
cards.

If the dealer adopts the turn-up, he should discard the lowest card of a
short suit; for example, with three trumps, ace, seven of one suit, and
outside king, discard the king. Some prefer to keep the king with score
four-all with only two trumps in the hand. With two trumps (clubs), ace,
seven of hearts, and king, seven of diamonds, discard the seven of
diamonds.

With three trumps (clubs), ace, king of hearts, and ace of diamonds,
discard the king of hearts, except when playing a lone hand, in which
case discard the ace of diamonds.

When your partner assists, and you take the first or second trick,
always give him a trump if he has not played one.

Give all the information possible to your partner by your play; for
example, queen of clubs is turned up, and you are assisted and hold the
king of clubs in your hand. If you or your partner take the first trick
with a trump, play the king. If you hold both ace and king of clubs in
your hand, play the ace.

If you hold ace and king of an outside suit, throw away the ace as soon
as possible on your partner's trick, thereby showing him you have
command of that suit. If, however, you see by the fall of the cards that
your partner has no strength in his hand, you may conceal this
information, since it will do him no good, and can only benefit your
opponents. This, of course, applies to all four hands.




Next: The Bridge

Previous: Third Hand



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